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 Do you think the new turret is OP
 yes 5 45%
 no 6 54%
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Total votes: 11   Please or sign up to vote.


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tLolzMee

Towering Structure
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Reply with quote  #1 
Think about it, instead of getting platoons with Annihilators we can get the new AV turret and basically rain fire down unsuspecting enemies, with-out them reacting to any "lock ons".

Recently I'v been getting used to the Av turret and learning the curve and take down as many vehicles as I can, Sure it may be hard to take down a naked ESF and getting 2 consecutive shots but harnessing the power of our numbers, This can be a very scary tactic.

Anyways if you haven't got it, Consider getting it asap.
CharlesSilon

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Reply with quote  #2 
How many certs does it cost?
__________________
Remember that time that thing happened with the stuff? That was a great time.
ShinyAfro

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Reply with quote  #3 
I put one on top of a bio lab (Those 4 pilars) and was killing sunderers over near the outposts. No one could kill me, and i ended up with over 20 sunderer kills. I also managed to kill some tanks / sunderers at other bases too. It practically transcends snipers. all i need is a 12x - 20x scope...
excalosad

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Reply with quote  #4 
Just watching a video on it. You can guide it after launch with the reticule so that is a nifty option especially over long distance with moving targets. The video I watched had quite a few engys on a hill overlooking a tech lab raining fire down upon the tanks. 5 or 6 of things spewing out at once and you had insta killed tanks. It might get nerfed so will be risky to spend SC on it in the short term. Looks like a nice addition to the engineers tool box that is for sure.
tLolzMee

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Reply with quote  #5 
Quote:
Originally Posted by excalosad
Just watching a video on it. You can guide it after launch with the reticule so that is a nifty option especially over long distance with moving targets. The video I watched had quite a few engys on a hill overlooking a tech lab raining fire down upon the tanks. 5 or 6 of things spewing out at once and you had insta killed tanks. It might get nerfed so will be risky to spend SC on it in the short term. Looks like a nice addition to the engineers tool box that is for sure.

Yeah thats the thing, if harnessed in numbers we could really be effective in tank encounters.
Tersky

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Reply with quote  #6 
The easy counter to this is Longshot with 12x scope. Unlike other infantry Engi on a turret is always rendering and is seen from very long distance. Before 12x scope was pretty much useless since infantry has never rendered on its effective distance. Now it will be necessary to deal with AV turret spam.

Another very effective counter is Annihilator. It locks on all turrets and kills an Engi on it in one shot most of the times, 2-3 shots needed to kill turret itself.

So life on AV-turret is not as bright as it may seems. They are very powerful against vehicles but extremely vulnerable to infantry. Thus their role is to make it impossible for armors to roll everything by themselves like they used to do.
PhasedEvolution

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Reply with quote  #7 
Wire guided wizz kid checkin' in.

Pros
Infinite rockets and turrets.
Rocket tracking mechanics and visuals implemented well. Better than battlefield 3's afterthought TOW/Kornet launchers, but not quite on par with BC2's AT4/TOW.

Cons
Turret itself was rushed.
No zoom/scope function.
Turret blocks a large portion of the bottom screen, making certain shots difficult.
Doesn't one shot an ESF (biggest disappointment).

You'll beast ground targets if it's placed well and from afar, but you won't do jack against air.

A group of people with AV mana turrets, without some form of air deterrent is easy pickings for 1 A2G ESF or Lib.
tLolzMee

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Reply with quote  #8 
Quote:
Originally Posted by PhasedEvolution

No zoom/scope function.

I think that is was done on purpose to balance out the turret, which i think it isn't enough IMO.

tLolzMee

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Reply with quote  #9 
Turret was probably rushed though, looks like the sunderers grenade launcher mounted on a tripod
PhasedEvolution

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Reply with quote  #10 
Quote:
Originally Posted by tLolzMee

I think that is was done on purpose to balance out the turret, which i think it isn't enough IMO.


Yeah, more than likely.

I've been using it a fair bit, both solo and as a group with Xin and Amo. We drop in behind enemy lines on high mountainous terrain and shred tank lines/convoys. It simply does too much damage to the sides and rear of ground armour, when they're the easiest targets to hit with a wire guided rocket. Stationary and slow moving ground units require little lead and next to no Y axis prediction/correction.

Air is much harder. X/Y axis movement, higher speeds requiring larger leads and only does half the damage of what it does to ground vehicles. Don't use it against air, it'll get you killed.

For a handful of dudes, say 2-5 max, this turret is going to do some serious damage if you can get a reasonable flank position with clear line of sight. In a large group using it over an annihilator, you're going to get spotted fast and that greedy little zephyr lib or A2G ESF is going to provide a nice menace XP bonus to the next guy that kills him... If he doesn't bail and suicide that is...

I'd lower the damage against ground, raise the damage against air, make the turret more identifiable and add a small zoom or scope to help newer players with the learning curve of wire guided rockets.

I eagerly await (and hope) for wire guided rocket launchers. Until then, here's one of my AT4 montages.

tLolzMee

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Reply with quote  #11 
Nice montage
tLolzMee

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Reply with quote  #12 
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